- One of the most famous sagas in the world of video games is "Assassin's Creed". Created and expanded by the company Ubisoft, its universe is a mix of different elements and inspirations: plots of historical nature, adventure and battle, violence, parallel universes, virtual reality... and it extends across video games, books, animated shorts, and now feature films. The series is inspired by the novel "Alamunt" by writer Vladimir Bartol.
- The main plot of the series revolves around the struggle between two major groups or organizations: the Order of the Assassins and the legendary Order of the Knights Templar. Both fight each other over a coveted item; the Apple of Eden, bearer of free will, whose control means the domination of the human mind and will. The Templars want it to undermine human will and dominate the world, while the Assassins want to preserve it to ensure their freedom. One of the curiosities of the saga is that the settings of the video games are generally placed in relevant historical moments with the appearance of recognizable characters; the Renaissance, the French Revolution, the American War of Independence and characters like Leonardo da Vinci, the Borgias, or George Washington.
- And now it's time to move to the big screen. To do so, the creators have decided to bet on a technical and artistic team that comes with a certain prestige. On one hand, the director of the acclaimed "Macbeth" (2015), Justin Kurzel and its screenwriter Michael Lesslie, alongside the other screenwriters of "Exodus: Gods and Kings" (2014), Adam Cooper and Bill Collage. The creators of "Macbeth" aimed to give the immortal Shakespearean tale strength and dynamism in that adaptation, maintaining the essence of the story to distance it from the usual classicism of adaptations of the British author and provide visual force, long climaxes reinforced by a powerful soundtrack. In the adaptation of the "Assassin's Creed" universe, the challenge is similar, though inverted: to give the virtual and legendary universe of the video games a touch of classic storytelling, without losing any of the visual force present in Macbeth.
- The first part of the film strives to establish the foundations of the universe created by the video games. It is an effort that causes the story to advance slowly in its first half, but totally necessary so that from the second part the plot turns towards storylines based on father-son relationships, and especially towards a visually spectacular show filled with good action sequences with spectacular musical crescendos. "Assassin's Creed" is a film about virtual and parallel reality, and the relationships between parents and children. The former is based on an element present in the video games but in the film, it takes on a strong visual force. Similar to in "The Matrix" (1999) or "Total Recall" (1990), our protagonist delves into other worlds where he has to solve great missions or personal key issues. Parallel and yet real worlds. Regarding parent-child relationships, it is articulated through the relationship between Jeremy Irons and Marion Cotillard, and the relationship of Michael Fassbender with his father. Great European actors for a very common theme in the author of Hamlet. Pure Shakespeare in virtual reality.

Assassin's Creed, Shakespeare in Virtual Reality
“Assassin's Creed” is one of the most famous sagas in the world of video games. Created and expanded by the company Ubisoft, its universe is a mix of different elements and inspirations: historical plots, adventure and battle, violence, parallel universes, virtual reality... and it extends through video games, books, animated shorts, and now feature films. The series is inspired by the novel “Alamunt” by writer Vladimir Bartol.
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The main plot of the series is the struggle between two major groups or organizations; the Order of the Assassins and the legendary Order of the Templar Knights. Both fight each other for a coveted asset; the Apple of Eden, bearer of free will, the control of which means dominion over the human mind and will. The Templars want it to undermine the will of man and dominate the world while the Assassins want to preserve it to ensure their freedom. One of the curiosities of the saga is that the setting of the video games is generally located in relevant historical moments with the appearance of recognizable characters as well; the Renaissance, the French Revolution, the American War of Independence and characters such as Leonardo da Vinci, the Borgias, or George Washington.
And the time has come to move to the big screen. To do so, those in charge have decided to bet on a technical and artistic team that comes preceded by a certain prestige. On the one hand, the director of the acclaimed "Macbeth" (2015), Justin Kurzel and his screenwriter Michael Lesslie, and the other screenwriters of "Exodus: Gods and Kings" (2014), Adam Cooper and Bill Collage. The creators of "Macbeth" tried in that adaptation to give Shakespeare's timeless story strength and dynamism, maintaining the essence of the story to move away from the usual classicism of adaptations of the British author and to provide visual force, long climaxes reinforced by a powerful soundtrack. In the adaptation of the "Assassin's Creed" universe, the challenge is similar, albeit reversed: to give the virtual and legendary universe of video games a bit of classic storytelling, without losing any of the visual force present in Macbeth.
The first part of the movie makes an effort to lay the groundwork for the universe created by the video games. It is an effort that causes the story to progress slowly in its first half, but totally necessary so that from the second part the plot turns towards storylines based on father-son relationships, and above all on a visual spectacle full of good action sequences with spectacular musical crescendos. "Assassin's Creed" is a movie about virtual and parallel reality, and the relationships between parents and children. The former is based on an element present in video games but in the movie, it takes on great visual force. Just like in "The Matrix" (1999) or "Total Recall" (1990), our protagonist enters other worlds where he must solve great missions or personal key issues. Parallel and yet real worlds. Regarding parent-child relationships, it is articulated through the relationship between Jeremy Irons and Marion Cotillard and the relationship of Michael Fassbender with his father. Great European actors for a very common theme in the author of Hamlet. Pure Shakespeare in virtual reality.